•Distance is total path length; displacement is directed position change.
•Speed is the rate of change of distance; velocity is v=ds/dt.
•Acceleration is a=dv/dt and can change speed, direction, or both.
Motion graphs
•Displacement–time gradient gives velocity.
•Velocity–time gradient gives acceleration; signed area gives displacement.
•Acceleration–time signed area gives change in velocity.
Constant acceleration
Use only when acceleration is uniform:
v=u+at
s=ut+21at2
s=2u+vt
v2=u2+2as
Motion in a plane
Resolve vectors into perpendicular components:
vx=vcosθ,vy=vsinθ
Treat components independently but use the same time coordinate.
Projectile motion
With air resistance neglected and upward positive:
x=uxt
y=uyt−21gt2
vy=uy−gt
•Horizontal acceleration is zero.
•Vertical acceleration is −g.
•At maximum height vy=0, but acceleration remains downward.
•For launch and landing at the same height: T=2usinθ/g and R=u2sin2θ/g.
Uniform circular motion
Speed may be constant while velocity changes direction.
ω=T2π=2πf
v=ωr
ac=rv2=ω2r
Centripetal acceleration points toward the circle's centre; it is produced by the resultant inward force, not by an additional force called “centripetal force”.
Relative motion
vA/B=vA−vB
Use component subtraction for two-dimensional relative velocity.
Exam checklist
•State a positive direction before using signed quantities.
•Do not use SUVAT when acceleration changes.
•Separate horizontal and vertical projectile equations.
•In circular motion, distinguish constant speed from constant velocity.
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